

For example, `Studio´ includes its own physics and collisions motor (BOX2D). GameMaker: Studio includes a series of fundamental differences that separate it from the normal GameMaker. To be able to use this program, we will of course have to use a tutorial first, but once we know all the options, developing a game will be a question of minutes.

The program has a very intuitive interface from which we will be able to manage all phases of the development of our videogame. These last three, will be only available for the paid version of the application. Universal Windows Platform (includes Xbox One Creators program) exports.Game Maker: Studio is a complete videogame creating tool, thanks to which its users will be able to develop complex games perfectly playable in different operating systems like Windows, Mac, iOS, Android or HTML 5. IOS, Android, Amazon Fire, Android TV, and tvOS platforms exports. Windows, macOS, and Linux platforms exports. You will need an Indie or Enterprise licence, for they include what they call Desktop/Web/Mobile 'exports' but are actually platform-specific build plug-ins.Īccording to the YoYo Games website, the cheapest license you can get is: Indie But, if you want to release the game for others to play, that's a different matter. If you want to share the game with fellow developers, the above is the way to go. This way, you can 'clone' a game project without the need to manually browse and copy/paste all files, some of which may be unnecessary (e.g. When you export a project, GMS2 creates an exact copy of the project–which includes ALL assets, configuration files and local settings–in a directory of choice.

Unlimited access to the IDE (integrated development environment) and learning materials. This is the Free license description from the YoYo Games website: Free You can't build game executables and share them with other people though. usage and assets limitations were removed) and lets you use the application for testing and learning purposes. The Free license for GameMaker Studio 2 gives you full access to the IDE (i.e. Your current problem with creating executables is due to the licence you're using, not (necessarily) the UWP export configuration.
